8/19/2023 0 Comments Risk of rain 2 void dlc![]() ![]() I love my mid-range fighters, especially the Huntress, but I've always found high-risk, high-reward Survivors with calculated play styles more fun in the long run. As a devout Loader main and a former Sniper main, the Railgunner is exactly what I wanted to see: a Survivor with a high skill ceiling who offers a bespoke experience. You can use attack speed buffs to reduce the cooldown on her Supercharge, for instance, and turn crit items like the Shatterspleen into weapons of mass destruction. To borrow Morse's words of advice: "Aim good."ĭrummond and Morse say they've experimented with a few Railgunner play styles internally, building for the strongest shots possible at times and stacking AoE to support her linear kit at others. A Supercharged critical hit can one-shot high-level bosses or annihilate a horde of enemies, but you're completely vulnerable afterward and missing even a single shot is devastating. Her strongest ability, Supercharge, dramatically increases the damage of her next shot after a brief charge-up, at the cost of a five-second cooldown that leaves her unable to attack. The Railgunner's abilities are rounded out by a weak, short-range machine gun which is useful for finishing off nearby enemies, plus throwable concussive devices that push enemies away and enable honest-to-god rocket jumping. How far we've come since the original Sniper (Image credit: Hopoo Games) This was always one of the most satisfying parts of the Sniper's kit, and I'm thrilled to see it come back. ![]() You can increase your shot damage further through perfectly timed reloads which also shorten your reload animation. Hitting these weak points is the only way to deal critical hits with the Railgunner, so any items that would give crit chance instead boost her crit damage. For starters, she's got a high-zoom, first-person, piercing sniper rifle which reveals enemy weak points when you scope in. Like the Loader, the Railgunner completely changes how Risk of Rain 2 is played. But now that Hopoo has had more room to breathe and experiment, the Railgunner has turned up to blast clean through those design challenges with a supercharged sniper rifle. When the sequel entered production, Hopoo found that the Sniper's playstyle raised too many questions and challenges in three dimensions for the team to solve within its already demanding development schedule – many of her abilities were tailor-made for 2D play and didn't translate as cleanly as other Survivors. The Railgunner is the spiritual successor to the Sniper from the original Risk of Rain. One of the new survivors, the Railgunner, is a key example here. Drummond says that "a lot of the content in this update is stuff we talked about during development that we hadn't had time to really fully flesh out or explore." Some of these ideas are only possible now thanks to recent advancements in the game's systems and engine. We've looked at that quite a bit in this DLC." Meet Risk of Rain 2's RailgunnerĪfter the Anniversary Update, Hopoo had time to look back on Risk of Rain 2's development and revisit the ideas it left on the cutting room floor. "Is it still challenging or is it actually getting easier? That's something we've been keeping an eye on during the development of Risk of Rain 2, making sure that you have to maintain and understand that, as a player, you're getting stronger so it should get more difficult. "A lot of the upper-end gameplay has been tested through that, in terms of it still feeling challenging, it still feels rewarding to make it very far into a run," he says. The same can be said for the new wave-based Simulacrum mode, which Morse describes as one of the favorites in the studio's testing. You're flying around, there's missiles shooting everywhere, all that kind of stuff. "The expectation is that some of these more advanced players will still experience a challenge because this content is designed with the expectation that you are a real Risk of Rain 2 character. "We are assuming you have a certain amount of power when fighting the new final boss, and without revealing anything, we'd definitely say it's really hard," Drummond teases. Is it still challenging or is it actually getting easier? We've looked at that quite a bit in this DLC. The new final boss, for instance, was explicitly built to be "really hard." Where the base game was balanced with zero items in mind – simply because Hopoo couldn't assume what items you'd have when you reached the end – this new finale demands a degree of power and versatility. ![]() ![]() You aren't getting all this new stuff for a power trip you're gonna need it. All of the new enemies, stages, and items will change what your average Risk of Rain 2 run looks like, but Survivors of the Void has also paid special attention to the extremes that the game can throw at you. ![]()
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